After play the World of Warcraft Cataclysm beta shadow priests, I'd like to share my real picks for the "best" changes to shadow priests in Cataclysm to you, of course if you also played them, you have the chance to chime in on your favorites as well.
Inner Will
While it's not technically a shadow priest talent, Inner Will is something that every shadow priest should be excited about. Not necessarily for situations where you're in battle, but for every single moment you spend outside of it.
We spent almost of our time in World of Warcraft meandering around the big cities-buying reagents, traveling between the auction house and the mailbox, picking up trade goods and hunting down Wild Mustard. The idea that less of my time will be wasted doing the least fun thing known to man in game-traveling-is a blessing worthy of inclusion here.
Shadowy Apparition
No list of favorite shadow priest changes in Cataclysm would be complete without a hat tip to Shadowy Apparition. It's absolutely overloaded with "cool factor."
There are a few minor issues holding me back from announcing this to be the best thing about Cataclysm. Shadowy Apparition seems to be something of a technical nightmare for Blizzard to implement. The apparitions tend to chase down the wrong target, and they still hit for the wrong amount of damage. Not long time before, the talent underwent a pretty major artisitic change. The old "floating skull" Shadowy Apparition is gone; instead, the ability now procs clones of yourself.
There's still plenty of work for Blizzard to do with the talent, but what I've seen so far in the beta is promising.
Paralysis
Paralysis is an excited part of Cataclysm.
DPS players tend to fade into the crowd as the least important aspect of any raid encounter. When I play my elemental shaman, I use Wind Shear every chance I get. On my shadow priest, putting two points into Improved Vampiric Embrace was an easy call. That talent is going extinct in Cataclysm, and I've been keeping an eye out for a new talent or ability that might take its place.
The upside: It's a new concept and a new ability that doesn't require me to give up a mapped keyboard key to use. As I play Cataclysm more and more, I'm starting to get button fatigue by the sheer number of choices I have. Between Mind Spike, Dark Archangel and a rekindled interest in Shadow Word: Death, managing the new abilities along with the old standards seems clunkier than ever. I can see Paralysis bringing a nice benefit to my time soloing and to my 5-man groups.
The above are what I think about what's coming for shadow priests in Cataclysm, I'd like to hear everyone else's impressions on the beta so far. What's your favorite part about shadow priesting 4.0? Are you loving Dark Archangel? Do those silly little shadow orbs excite you way more than they excite me? Maybe you're just so darn excited about tauren priests that you can't think about anything else. Anyway enjoy your playing.
Source: www.wowruler.com