It Is Expected To Focus On Value To Speed Up The Recovery Rate For Hunter Part I
    It Is Expected To Focus On Value To Speed Up The Recovery Rate For Hunter Part I
Thu, 17 May 2012 10:58:45 GMT Source:WowGoldGroup autor: admin


Recently I git the news that The hunter blue post feedback It's expected to focus on value to speed up the recovery rate, and the following is from the post!


We don't want for dots just to ignore crowd control. It's a test of skill for players to decide when to dot and when to CC. However, that's not a fair requirement for attacks that you can't prevent, such as Piercing Shots and MM mastery. Those probably do need to pause or do no damage to CC'd targets.


We're still tweaking focus regen. It does feel a little slow right now.

Stampede needs to appear at the target or you lose too much of the brief duration with the pets moving to the target. It also needs to have a long cooldown and short duration, because it's an awful lot of DPS to have so many pets out. The alternative would be that the extra pets do a lot less damage each, but we didn't feel like that really delivered on the fantasy of "opening the stable."

 

We want traps to be good CC. Traps are one of the signature hunter mechanics, and we'd rather make them good than just let players ignore them and do all their CC with shots. Improving CC in this way will also give hunters better synergy with other classes in PvP, rather than the hunter's viability being determined by how awesome their burst damage is.
 

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